Showing posts with label xbox. Show all posts
Showing posts with label xbox. Show all posts

Wednesday, April 24, 2013

Xbox 720 Video Game System from Microsoft


 


 
 
 
Hello Gamers!
 
Exciting day here at GameNTrade, We have been waiting for Microsoft to release the next Xbox after the announcement of the PS4 we have been patiently waiting!
 
Although it is still a month away it will go by fast and I am sure there will be some information about it! The Greatest thing is that it will be broadcasted live! We will be recording for everyone if you can't make the meeting!
 
This is very exciting and will be interesting to see what they are going to offer us! They will have to do better than the PS4 so it will be great to see what they show us! Maybe we will actually get some console pictures this time!  We will post as much information as we get! Remember to Visit our site for all your gaming needs! We have a lot of spring deals on games!
 
-Unkindt
 
 



Monday, April 8, 2013

Skyrim Patch 1.9 Notes and Fixes

 
 
 
 
 
Skyrim's 1.9 patch goes live on PlayStation 3 and Xbox 360 today. You will now enjoy a host of bug fixes on top of a new difficulty mode and changes to the skill system. Legendary difficulty and skills might be enough to tempt old players to jump back into the Skyrim world where enemies deal three times as much damage and players dish out just a quarter of their own on the new difficulty; fully upgraded skills can be reset to allow for further leveling--you don’t need to play on Legendary difficulty to do so. Bethesda has not announced plans for Skyrim DLC beyond Dragonborn, This patch will be great and will keep this epic game going! Will have review up soon as possible!

New Features:
  • Legendary difficulty setting
  • Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.
Bug Fixes:
  • General memory and stability improvements
  • Fixed issue with quest scripts that were not shutting down properly
  • Companions will equip better weapons and armor if given to them
  • Fixed rare issue where player is unable to learn the Clear Skies shout during “The Throat of the World”
  • Fixed rare instance where Alduin would become invincible during “Alduin’s Bane”
  • Fixed a rare issue where player could become stuck in Night Mother’s coffin during “Death Incarnate”
  • Fixed rare issue where protected companions could be killed from poison damage
  • Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly
  • Fixed rare issue with NPCs and creatures respawning improperly after player fast travels
  • Fixed rare crash when entering Dark Brotherhood Sanctuary
  • Fixed rare crash when entering a player owned home
  • Random dragon attacks will no longer occur during “Battle for Whiterun”
  • Fixed a rare crash when attempting to save your game during “Waking Nightmare”
  • Fixed issue where “Glory of the Undead” would not start properly if player is in combat with Eorlund Gray-Mane
  • The white phial is no longer consumed if given to a follower
  • If player marries Aela, the “Totem of Hircine” quest will be available
  • Unused briar hearts can be dropped after finishing “The White Phial”
  • Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properly
  • Thieves Guild caches are now properly enabled in the appropriate cities
  • The Dragon Infusion perk now works properly when taking Esbern’s Potion
  • Cragslane Cave properly resets if player receives a radiant quest to clear it out
  • Fixed rare issue with bounty quest objectives not properly clearing after completion
  • Gallus’ Encoded Journal is no longer a quest item after completing the Thieves Guild
  • In “No Stone Unturned” Vex will now accept Unusual Gems if you’ve collected them all before starting the quest
  • Vekel the Man now gives rewards for completing “Toying with The Dead”
  • Fixed rare issue with being unable to turn in stolen items in “The Litany of Larceny”
  • Fixed issue with followers becoming over-encumbered after being repeatedly rehired
  • Fixed rare issue with visiting Kynesgrove on horseback not progressing “A Blade in the Dark” properly
  • Fixed issue with receiving a duplicate radiant quest from a Jarl
  • Fixed conflict with clearing Driftshade Sanctuary before starting “Trouble in Skyrim”
  • Fixed issue with using shouts while in jail and having guards unlock the jail cell
  • Fixed rare issue with quest NPCs not properly moving to quest locations
  • Fixed issue with NPCs not selling master level spells
  • Fixed rare issue where player gets control locked outside the Thalmor Embassy at the start of “Diplomatic Immunity”
  • Fixed rare issue with disappearing containers after upgrades in player owned house
  • Fixed issue with being erroneously attacked while as a werewolf during “Ill Met By Moonlight”
  • The Ebony Blade is now only improved by two handed perks
  • Locked door to Proudspire Manor can now be unlocked by proper key
  • Fixed issue with merchants not receiving the proper additional gold with the Investor perk
  • Fixed a rare issue where the player would be unable to learn a word after leaving for several days during “The Way of The Voice”
  • The Nord Hero Bow can now be improved
  • The Purity perk no longer requires the Experimenter perk
  • Fixed rare instance where Lovers Comfort would not be applied properly
  • If you approach Frostmere Crypt from the north, “The Pale Lady” will start properly
  • Fixed rare issue where player could be prevented from speaking with Atub to start “The Cursed Tribe”
  • Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the player
  • Fixed instance where player could get stuck in Japhet’s Folly
  • Fixed rare instances where Arngeir would not teach Worldwind Sprint
  • Fixed issue with “Ill Met By Moonlight” if Sinding dies before the quest starts
  • Gharol can now properly train up to level 75
  • Fixed conflict with visiting The Karthspire before starting “Alduin’s Wall”
  • Reduced the instance of random dragon attacks after fast traveling post main quest
  • Recruited Blades now have appropriate dialogue while at Sky Haven Temple
  • Fixed rare issue where an incorrect dungeon could appear as a location during “Totems of Hircine”
  • Fixed rare instance in “Fetch me that Book” where books found before getting the quest would not be properly recognized
  • Fixed rare issue with traveling to Thalmor Embassy with companions during “Diplomatic Immunity”
  • Fixed issues with Matching Set perk not working properly with certain pieces of armor
  • Fixed issues with Custom Fit perk not working properly with certain pieces of armor
  • Fixed issue with NPC dying in a bear trap blocking progress in “Time of My Need”
  • Fixed rare issue with swinging door becoming stuck and blocking an entrance in Volunruud
  • Imperial Light Armor can now be crafted
  • Fixed issue with “Vald’s Debt” where Vald was not leveled properly
  • Fixed issue with Vilkas not giving proper greeting after completing “Battle for Whiterun”
  • Fixed issue with respawning actors that were raised by using the Ritual Stone power
  • Fixed issue with the Ancient Knowledge perk not calculating properly
  • The Palace of Kings now has patrolling guards on upper floors
  • Reduce percentage chance of getting a werewolf loading screen while player is a werewolf
  • Pantea’s flute is no longer a quest item after completing “Pantea’s Flute”
  • Placing an unread Oghma Infinium on a bookshelf in the player’s house no longer allows the book to be reused again
  • Adjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemies
  • Fixed issue with falling damage on high difficulty levels
  • Fixed bad collision on certain clutter objects
  • Fixed rare instance of couriers who would appear only dressed in a hat

-Unkindt


Friday, April 5, 2013

New Carrie (2013) Movie Trailer


New Smash hit "Carrie" Movie Trailer!





This will be exciting to see what they have added to the movie that will make it as good as the first one. The first movie is still a classic and interesting scary movie. Hope they do this right and maintain some of the thrills from the first ones.

-Unkindt
GameNTrade Ltd.

Wednesday, February 13, 2013

Dead Space 3 Review by GameNTrade Ltd.


Dead Space 3 (Xbox 360) Review By GameNTrade Ltd. 


The hype got the best of me, I was really looking forward for Dead Space 3, everything that they announced just got me itching for some more gory action, but in the end I did get that, but I never asked for more action. The franchise is taking the "Resident Evil 5" approach, but not as bad, where they try to appeal to a wider audience by toning down the horror, and adding generic shooting to the package.

Right off the bat, the story seems rushed to convey the weak story. I get it, after two awesome installments, there's little left to expand on the character of Isaac Clarke, and it's really noticeable that the creative teams are running dry on ideas. So, after a short prologue, the story picks up after some time has passed since Isaac and Ellie barely escaped, and looks like Isaac and her have been together, but they've broke up, and that first scene is just a sign of things to come, as far as clumsy narrative goes. Everything happens too fast and it's rushed to the point where story really looses impact. 

You're introduced to a handful of new characters, and Sergeant John Carver is really the only one who stands out. After the Earth Defense Force visits Isaac and gets him up to speed with what's going on, you're attempting to escape the Unitology, Jacob Danik with his goons, you get intercepted, but barely slip out of certain demise. Now EDF and Isaac must go to CMS Roanoke to rescue Ellie, who claims she found a clue that could lead them to the way to disable the Markers. It's then when the story takes a downhill turn, because there's an awkward love triangle between Isaac, Ellie and Robert Norton.



As bad as the story is, in my opinion, the gameplay is everything I was waiting for. After the demo, I was really psyched to see what possibilities would the new weapon crafting mechanic bring and I love it. It brings a new variety to the gameplay, where depending on your weapon build; there are various ways to dispose of the Necromorphs and other NPCs. 

The only thing that I don't like is the need to stomp on every single corpse just to get a part for later use in crafting. Another welcome addition is the dodge roll, it manages to help out the difficulty curve, and the game wastes no time throwing you into packs of Necromorphs. The only bad addition is the tacked on cover system, and the abundance of chest-high walls, which is of little or no use.

What Dead Space does best is the atmosphere. The levels are cleverly designed, some might complain that backtracking does counter favors, it actually serves it purpose of making the player feel constricted to an even tighter environment. It's a surprise to have such a good looking game this late in this console's cycle, the aesthetics are dark, gritty, and claustrophobic, and the great sound design only amplifies the feeling of dread.

Dead Space 3 does feel a bit too easy on the beginner and normal difficulty setting, and in the coop mode its best advised to play it on higher difficulty, since the abundance of ammo and parts make the game a breeze to play.

Pros:
  • Great atmosphere
  • Fun action/survival gameplay
  • Fun Crafting Mechanic
  • Overall great esthetics
Cons:
  • Weak story
  • Too easy on normal difficulty
I won't say that I'm disappointed, because I like the third installment in the franchise. I still get my fix of mowing down Necromorphs, puzzles, and tight corridors, and the quality and entertainment of the gameplay totally makes up for the story shortcomings; Dead Space 3 is definitely worth your time.

Rating: 8

-Peter Jovancevic,