Showing posts with label ps3. Show all posts
Showing posts with label ps3. Show all posts

Saturday, May 11, 2013

The Last of Us new gaming commercial







 
 
This is the new gaming commercial for the upcoming release "The Last of Us" Coming out for PS3. This game looks awesome and will be interesting to see the gameplay! Hope you enjoy the video!
 

Here is also the trailer for this game also if you haven't got the chance to see it yet!











-Chris Taylor

Friday, May 10, 2013

Gears of War: Judgement Dreadnought OverRun Map

 
 
 
 
On May 15, the Dreadnought OverRun map for Gears of War: Judgment will be free for a limited time. On May 29, two weeks following its release, Dreadnought will cost $2 (160 Microsoft Points). If you're still playing Judgment's excellent multiplayer, be sure to grab Dreadnought as soon as possible.
 
 
If you're interested in the back story of this map here it is!
 
Dreadnought
In the months immediately following Emergence Day, the COG managed to capture some Locust Berserkers.  Thinking that a ship at sea would be safe from an underground enemy, the COG decided to transport their prize to a secure research facility via the CNV Pomeroy.  Little did they know that the Locust had waterborne beasts from the underground rivers of the Hollow, or that the Locust soldiers would use them so relentlessly to rescue the captured Berserkers. The Pomeroy was corralled into a narrow channel and forced ashore, where the Locust sent a mass of troops to assault and overwhelm the beached vessel.
 
Take advantage of this new release and free map!
 
-Chris Taylor

Thursday, April 25, 2013

PS4 Reveals controllers by Sony Developers

PS4 Video Released by Sony on 04/25/2013





New video released from Sony as they discuss the new features of the PS4 Controller! Don't miss out this comes in the wake of Microsoft Announcing the Xbox 720 conference date! Have an Epic Day!

-Unkindt
GameNTrade Ltd.

Monday, April 8, 2013

Skyrim Patch 1.9 Notes and Fixes

 
 
 
 
 
Skyrim's 1.9 patch goes live on PlayStation 3 and Xbox 360 today. You will now enjoy a host of bug fixes on top of a new difficulty mode and changes to the skill system. Legendary difficulty and skills might be enough to tempt old players to jump back into the Skyrim world where enemies deal three times as much damage and players dish out just a quarter of their own on the new difficulty; fully upgraded skills can be reset to allow for further leveling--you don’t need to play on Legendary difficulty to do so. Bethesda has not announced plans for Skyrim DLC beyond Dragonborn, This patch will be great and will keep this epic game going! Will have review up soon as possible!

New Features:
  • Legendary difficulty setting
  • Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.
Bug Fixes:
  • General memory and stability improvements
  • Fixed issue with quest scripts that were not shutting down properly
  • Companions will equip better weapons and armor if given to them
  • Fixed rare issue where player is unable to learn the Clear Skies shout during “The Throat of the World”
  • Fixed rare instance where Alduin would become invincible during “Alduin’s Bane”
  • Fixed a rare issue where player could become stuck in Night Mother’s coffin during “Death Incarnate”
  • Fixed rare issue where protected companions could be killed from poison damage
  • Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly
  • Fixed rare issue with NPCs and creatures respawning improperly after player fast travels
  • Fixed rare crash when entering Dark Brotherhood Sanctuary
  • Fixed rare crash when entering a player owned home
  • Random dragon attacks will no longer occur during “Battle for Whiterun”
  • Fixed a rare crash when attempting to save your game during “Waking Nightmare”
  • Fixed issue where “Glory of the Undead” would not start properly if player is in combat with Eorlund Gray-Mane
  • The white phial is no longer consumed if given to a follower
  • If player marries Aela, the “Totem of Hircine” quest will be available
  • Unused briar hearts can be dropped after finishing “The White Phial”
  • Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properly
  • Thieves Guild caches are now properly enabled in the appropriate cities
  • The Dragon Infusion perk now works properly when taking Esbern’s Potion
  • Cragslane Cave properly resets if player receives a radiant quest to clear it out
  • Fixed rare issue with bounty quest objectives not properly clearing after completion
  • Gallus’ Encoded Journal is no longer a quest item after completing the Thieves Guild
  • In “No Stone Unturned” Vex will now accept Unusual Gems if you’ve collected them all before starting the quest
  • Vekel the Man now gives rewards for completing “Toying with The Dead”
  • Fixed rare issue with being unable to turn in stolen items in “The Litany of Larceny”
  • Fixed issue with followers becoming over-encumbered after being repeatedly rehired
  • Fixed rare issue with visiting Kynesgrove on horseback not progressing “A Blade in the Dark” properly
  • Fixed issue with receiving a duplicate radiant quest from a Jarl
  • Fixed conflict with clearing Driftshade Sanctuary before starting “Trouble in Skyrim”
  • Fixed issue with using shouts while in jail and having guards unlock the jail cell
  • Fixed rare issue with quest NPCs not properly moving to quest locations
  • Fixed issue with NPCs not selling master level spells
  • Fixed rare issue where player gets control locked outside the Thalmor Embassy at the start of “Diplomatic Immunity”
  • Fixed rare issue with disappearing containers after upgrades in player owned house
  • Fixed issue with being erroneously attacked while as a werewolf during “Ill Met By Moonlight”
  • The Ebony Blade is now only improved by two handed perks
  • Locked door to Proudspire Manor can now be unlocked by proper key
  • Fixed issue with merchants not receiving the proper additional gold with the Investor perk
  • Fixed a rare issue where the player would be unable to learn a word after leaving for several days during “The Way of The Voice”
  • The Nord Hero Bow can now be improved
  • The Purity perk no longer requires the Experimenter perk
  • Fixed rare instance where Lovers Comfort would not be applied properly
  • If you approach Frostmere Crypt from the north, “The Pale Lady” will start properly
  • Fixed rare issue where player could be prevented from speaking with Atub to start “The Cursed Tribe”
  • Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the player
  • Fixed instance where player could get stuck in Japhet’s Folly
  • Fixed rare instances where Arngeir would not teach Worldwind Sprint
  • Fixed issue with “Ill Met By Moonlight” if Sinding dies before the quest starts
  • Gharol can now properly train up to level 75
  • Fixed conflict with visiting The Karthspire before starting “Alduin’s Wall”
  • Reduced the instance of random dragon attacks after fast traveling post main quest
  • Recruited Blades now have appropriate dialogue while at Sky Haven Temple
  • Fixed rare issue where an incorrect dungeon could appear as a location during “Totems of Hircine”
  • Fixed rare instance in “Fetch me that Book” where books found before getting the quest would not be properly recognized
  • Fixed rare issue with traveling to Thalmor Embassy with companions during “Diplomatic Immunity”
  • Fixed issues with Matching Set perk not working properly with certain pieces of armor
  • Fixed issues with Custom Fit perk not working properly with certain pieces of armor
  • Fixed issue with NPC dying in a bear trap blocking progress in “Time of My Need”
  • Fixed rare issue with swinging door becoming stuck and blocking an entrance in Volunruud
  • Imperial Light Armor can now be crafted
  • Fixed issue with “Vald’s Debt” where Vald was not leveled properly
  • Fixed issue with Vilkas not giving proper greeting after completing “Battle for Whiterun”
  • Fixed issue with respawning actors that were raised by using the Ritual Stone power
  • Fixed issue with the Ancient Knowledge perk not calculating properly
  • The Palace of Kings now has patrolling guards on upper floors
  • Reduce percentage chance of getting a werewolf loading screen while player is a werewolf
  • Pantea’s flute is no longer a quest item after completing “Pantea’s Flute”
  • Placing an unread Oghma Infinium on a bookshelf in the player’s house no longer allows the book to be reused again
  • Adjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemies
  • Fixed issue with falling damage on high difficulty levels
  • Fixed bad collision on certain clutter objects
  • Fixed rare instance of couriers who would appear only dressed in a hat

-Unkindt


Friday, April 5, 2013

New Carrie (2013) Movie Trailer


New Smash hit "Carrie" Movie Trailer!





This will be exciting to see what they have added to the movie that will make it as good as the first one. The first movie is still a classic and interesting scary movie. Hope they do this right and maintain some of the thrills from the first ones.

-Unkindt
GameNTrade Ltd.

Sunday, February 17, 2013


Fallout: New Vegas (Xbox 360)

Oh boy, this game was a blast! There's nothing more enchanting then a what-if scenario where the civilization is brought to its knees and the Fallout franchise does it right with the believable story, compelling atmosphere, and absolute freedom to explore the remaining ruins of civilization. It was kind of awkward at first getting into the whole spaghetti-western theming, but from running it for the first time I dropped 12 hours in it before shutting the game off.

This time around, the game is set in the deserts of Nevada, with only a couple of small settlements, and rebuilt ruins of Las Vegas, still remaining. You are a courier working for Mojave Express, with an important delivery. You were ambushed by some gangsters led by Benny, a casino boss from New Vegas; they stole the package, shot you, and left you for dead in the shallow grave in the middle of nowhere. Luckily, a mysterious friendly robot, Victor, dug you up and took you to the nearest settlement. You regain consciousness in the home of Doctor Mitchell in Good springs, with a heavy amnesia, barely remembering anything, only having vague memory of what happened. Spoilers aside, while roaming the wastelands of Nevada, you encounter three fractions, Caesar's legion and autocratic laver society, the New California Republic, a federation that emphasizes pre-war, old world, values, and the enigmatic Mr. House, who's the secret leader of the city of New Vegas.

Although, at first glance, the game might seem like it should have been just an expansion pack for the Fallout 3, the mechanics in the game are greatly improved. The one that stands out the most is that aiming is not just a little zoom anymore, now you're looking down your sights when you play, and that's a major upgrade, since the majority of players I know, took the real-time approach playing the game. If you feel like taking it easy and let the numbers to the talking, there's still V.A.T.S., the Vault-Tec Advanced Targeting System, where the game pauses, and lets you spend action points on your assault, choosing weather to shoot the limbs, to disable the enemy NPC, or the weapon to gain advantage over the opponent, or just to go for the head, making quick and clean kills, if the conditions are right. This game knows it's target audience, and it's the veteran Fallout 3 players, aside from standard Slaver and Raiders, reoccurring enemy NPCs are the dreaded Chazadores, and the vicious Death Claws, now having an entire patch of the map, all for themselves, and I must admit, it was one of the best experiences in the game, taking on the challenge of completing the quests, where you're required to get into the Death Claw Valley, and plan your every move, one bad decision had an entire pack of Death Claws chase after you for some "Courier Salad". Because even the Hard game play setting in Fallout 3 was just stronger enemies, and flimsier weapons, the guys at Bethesda gave their fans the best present ever, the Hardcore difficulty, where you had to eat and sleep to survive, the ammo has weight, Stimpaks and RadAway heals you over time, making the game the closes to the nuclear-winter simulator so far, and I am looking forward to the next installment where they will refine that mechanic.

Pros:
  • Fun Game play
  • Great Duration
  • Good writing
  • Replay value
Cons:
  • A bit dated graphics
  • A few glitches
When compared to Fallout 3, this game is on par with it, but only because of the more polished mechanics, Fallout 3 still has a better vibe to it, it engrosses players more. This game still stands well on its own, and the apocalypse desert playground is ever so inviting, so be sure to pick this game up.

Rating:  8.5

-Peter Jovanchevic
 GameNTrade LTD.

Wednesday, February 13, 2013

Dead Space 3 Review by GameNTrade Ltd.


Dead Space 3 (Xbox 360) Review By GameNTrade Ltd. 


The hype got the best of me, I was really looking forward for Dead Space 3, everything that they announced just got me itching for some more gory action, but in the end I did get that, but I never asked for more action. The franchise is taking the "Resident Evil 5" approach, but not as bad, where they try to appeal to a wider audience by toning down the horror, and adding generic shooting to the package.

Right off the bat, the story seems rushed to convey the weak story. I get it, after two awesome installments, there's little left to expand on the character of Isaac Clarke, and it's really noticeable that the creative teams are running dry on ideas. So, after a short prologue, the story picks up after some time has passed since Isaac and Ellie barely escaped, and looks like Isaac and her have been together, but they've broke up, and that first scene is just a sign of things to come, as far as clumsy narrative goes. Everything happens too fast and it's rushed to the point where story really looses impact. 

You're introduced to a handful of new characters, and Sergeant John Carver is really the only one who stands out. After the Earth Defense Force visits Isaac and gets him up to speed with what's going on, you're attempting to escape the Unitology, Jacob Danik with his goons, you get intercepted, but barely slip out of certain demise. Now EDF and Isaac must go to CMS Roanoke to rescue Ellie, who claims she found a clue that could lead them to the way to disable the Markers. It's then when the story takes a downhill turn, because there's an awkward love triangle between Isaac, Ellie and Robert Norton.



As bad as the story is, in my opinion, the gameplay is everything I was waiting for. After the demo, I was really psyched to see what possibilities would the new weapon crafting mechanic bring and I love it. It brings a new variety to the gameplay, where depending on your weapon build; there are various ways to dispose of the Necromorphs and other NPCs. 

The only thing that I don't like is the need to stomp on every single corpse just to get a part for later use in crafting. Another welcome addition is the dodge roll, it manages to help out the difficulty curve, and the game wastes no time throwing you into packs of Necromorphs. The only bad addition is the tacked on cover system, and the abundance of chest-high walls, which is of little or no use.

What Dead Space does best is the atmosphere. The levels are cleverly designed, some might complain that backtracking does counter favors, it actually serves it purpose of making the player feel constricted to an even tighter environment. It's a surprise to have such a good looking game this late in this console's cycle, the aesthetics are dark, gritty, and claustrophobic, and the great sound design only amplifies the feeling of dread.

Dead Space 3 does feel a bit too easy on the beginner and normal difficulty setting, and in the coop mode its best advised to play it on higher difficulty, since the abundance of ammo and parts make the game a breeze to play.

Pros:
  • Great atmosphere
  • Fun action/survival gameplay
  • Fun Crafting Mechanic
  • Overall great esthetics
Cons:
  • Weak story
  • Too easy on normal difficulty
I won't say that I'm disappointed, because I like the third installment in the franchise. I still get my fix of mowing down Necromorphs, puzzles, and tight corridors, and the quality and entertainment of the gameplay totally makes up for the story shortcomings; Dead Space 3 is definitely worth your time.

Rating: 8

-Peter Jovancevic,